Digital Escape Games
In addition to subject-specific skills, acquiring 21st-century skills like creativity and problem-solving is becoming increasingly important in higher education. Educational escape games offer a playful way to combine both. Against this backdrop, Dr. Luzie Semmler and Marie Hansel from the Institute of Didactics of Natural Sciences (Department of Chemistry and Chemistry Didactics) redesigned the basic practical course for first-semester students in the degree programme Chemistry Education (two-subject bachelor’s degree). They introduced self-developed digital educational escape games for the first time in the winter semester 2021/22. The speakers will share insights into the development process and the integration of these digital escape games into the course. Along with their experiences, they will present feedback from students.
Verwendete digitale Tools und angewandte Theorien und Methoden
Tools:
- Miro* Please note the data protection conditions. A data protection compliant alternative tool at the TU BS is Collaboard
- BigBlueButton
- Creation of escape games with Thinglink, PowerPoint, Google Presentation and Google Form* Please note the data protection conditions
- Creation of puzzles and tasks with H5P, Learning Apps and Learning Snacks
Didactic Methods:
- Discovery learning
- Problem-solving learning
- Playful activation
- Context- and application-orientated learning
Übersicht
Universität
Institut, Abteilung
Verantwortliche Lehrende
Internationale Projektpartner*innen
Studiengänge
Teilnehmendenzahl
Veranstaltungsform (V, S, Ü)
Umsetzungsformen (in Präsenz, synchron, asynchron, blended, hybrid)

